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* [https://dl.acm.org/doi/10.1145/3610978.3640673 Learning Action Conditions for Automatic Behavior Tree Generation from Human Demonstrations] | * [https://dl.acm.org/doi/10.1145/3610978.3640673 Learning Action Conditions for Automatic Behavior Tree Generation from Human Demonstrations] | ||
* [https://github.com/AIRLab-POLIMI/BTGenBot BTGenBot] | * [https://github.com/AIRLab-POLIMI/BTGenBot BTGenBot] | ||
* [https://www.docomo.ne.jp/english/info/media_center/pr/2024/0116_01.html DOCOMO Develops World's First Technology Utilizing Generative AI to Automatically Generate Non-Player Characters in Metaverse | * [https://www.docomo.ne.jp/english/info/media_center/pr/2024/0116_01.html DOCOMO Develops World's First Technology Utilizing Generative AI to Automatically Generate Non-Player Characters in Metaverse] | ||
* [https://www.sciencedirect.com/science/article/pii/S0921889022000513?ref=pdf_download&fr=RR-2&rr=89dedcc9be0fe3ab A survey of Behavior Trees in robotics and AI] | * [https://www.sciencedirect.com/science/article/pii/S0921889022000513?ref=pdf_download&fr=RR-2&rr=89dedcc9be0fe3ab A survey of Behavior Trees in robotics and AI] |
2024年7月4日 (木) 20:45時点における版
- Automatic generation of behavior trees for the execution of robotic manipulation tasks
- Robot Behavior-Tree-Based Task Generation with Large Language Models
- Learning Action Conditions for Automatic Behavior Tree Generation from Human Demonstrations
- BTGenBot
- DOCOMO Develops World's First Technology Utilizing Generative AI to Automatically Generate Non-Player Characters in Metaverse
- A survey of Behavior Trees in robotics and AI