「AI」の版間の差分
ナビゲーションに移動
検索に移動
(→ue5) |
編集の要約なし |
||
(同じ利用者による、間の2版が非表示) | |||
1行目: | 1行目: | ||
*[https://news.ycombinator.com/item?id=40115482 Survey Study on AI Agent Architectures (2024)] | |||
*[https://arxiv.org/abs/2404.02039 A Survey on Large Language Model-Based Game Agents] | |||
*[https://deepmind.google/discover/blog/sima-generalist-ai-agent-for-3d-virtual-environments/ A generalist AI agent for 3D virtual environments] | |||
*[https://arxiv.org/abs/2403.10249 A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges] | |||
*[https://github.com/joonspk-research/generative_agents joonspk-research / generative_agents] | |||
[[Behavior Tree]] | [[Behavior Tree]] | ||
2025年1月31日 (金) 08:32時点における最新版
- Survey Study on AI Agent Architectures (2024)
- A Survey on Large Language Model-Based Game Agents
- A generalist AI agent for 3D virtual environments
- A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges
- joonspk-research / generative_agents
- Generative Agents: Interactive Simulacra of Human Behavior
- BTGenBot
- DOCOMO Develops World's First Technology Utilizing Generative AI to Automatically Generate Non-Player Characters in Metaverse
- Grail
- Learning Player Behavior Models to Enable Cooperative Planning for Non-Player Character Stephen Chen
- Planning For Non-Player Characters By Learning From Demonstration Drake, John
ue5
- ビヘイビアツリー(Behavior Tree)の使い方 入門編
- Learning Agents Introduction
- Learning to Drive
- 機械学習デフォーマの使い方
- ニューラル ネットワーク エンジンの概要
- Neural Network Engine (NNE)
- StateTree
- AIデバッグ
- Environment Query System クイック スタート ガイド
- Environment Query System
- AI Perception
- ビヘイビアツリー
- MassEntity の概要
- StateTreeで状態管理
- プレイヤーを検知する敵キャラクターを作る
- EQSで群れを動かす
- ナビゲーション システムで回避を使用する